Posts

Showing posts from March, 2024

Futz

Name: Dsofut "Futz" Qem Race: Kenku Occupation: Hermit Alignment: Chaotic Evil Pronouns: He/Him Appearance: black feathered with white patches on the wings and a white stomach Wearing: a grungy cloak and a tattered top hat - underneath it he wears black leather armor Voice: Talks like a crow Quirks: caws periodically, uses strange colloquial phrases that sound like they were invented by birds Motives: Revenge, Wealth Items of Note: magical monocle of identification and detect wealth Languages: common, avian, can talk with corvids Additional Description: he will offer the adventurers tea, which is poisoned.

Anna

Name: Anna Ugblatz Race: Orc Occupation: Battle Poet Alignment: Chaotic Neutral Pronouns: She/Her Appearance: A green skinned well muscled woman with long brown hair. She has scars and tattoos on pretty much every inch of her exposed skin. She has two short tusks, one of which is broken off at the tip and replaced with gold. Wearing: Nearly always wears her leather armor and leather pants. Has a lot of gaudy jewelry, however, much of it is fake (when inspected closely the players might be able to determine that). Voice: She has a gravelly voice and speaks in a low growl. She is well spoken, and seems intelligent, however. Quirks: She sometimes answers things with quotations, which don't quite match the conversation. She will often quote Dagu - the orc that trained her as a battle poet. She also likes to interrupt conversations with awful songs that she wrote herself (the DM should extemporize them. They don't need to rhyme, or anything). Motives: She wants equal rights for Orcs...

Jerry

Name: Jerry (Lord Jerrold Everardo Tetbald II) Race: Human Occupation: Town Guard Alignment: Lawful Good Pronouns: He/Him Appearance: A clean shaven, well muscled man with short hair. He has a fair countenance, smiles broadly, and dresses neatly. Wearing: Always in the outfit of a town guard. When off duty he still wears his uniform. Voice: strong and with a slight upper crust accent. He uses larger words than a town guard would usually be expected to know, and doesn't seem to realize he is doing it. Quirks: will randomly stop in the middle of saying something and stare off into the distance for a bit - sometimes smiling disconcertingly. Motives: He wants everyone to be happy, and wants justice to be done. On the other hand his family is politically powerful in the town/country/empire, and is a force for evil, so he is ashamed of them. He is currently in hiding from them. Items of Note: he has an unusual birthmark on a hard to reach place in his body which shows who he is - if requ...

Arvid

Name: Linus "Arvid" Fredag Inversnaid Bigglesworth Race: Gnome Occupation: Hedge Wizard Alignment: True Neutral Pronouns: he/him Appearance: Short (for a gnome), very old, wrinkled skin, overweight, white straight hair, slate gray eyes, liver spots Wearing: a gray robe with white trim, a well worn black pointy hat with stars, a silver sash around his waist, fingerless gloves Voice: a high pitched reedy voice - speaks quickly and doesn't explain himself very well Quirks: always fiddling with something in his hands, smokes nasty smelling substances Motives: peace and quiet, learning more magical lore, taking care of his garden Items of Note: a staff that he has enchanted over the years - much of his power is in it. It is an item familiar and intelligent. He always carries it with him no matter where he goes, and uses it to perform his magic Languages: gnome, giant, demonic, infernal, celestial, draconic, sylvan, undercommon,  Additional Description: his house is a quaint lo...

Skipper

Name: Skeergelk "Skipper" Ugkmukz Race: Goblin Occupation: Adventurer - retired king, retired sailor Alignment: True Neutral Pronouns: she/her Appearance: Average height (for a goblin), Gray skin, sandy blonde hair in dreadlocks, slight build, gold eyes, tattoos on arms, aristocratic bearing, large ears, very clear complexion Wearing: a studded leather jerkin, a blue and yellow skirt over fitted canvas pants, leather shoes, a large gold hoop earring in one ear, eye patch Voice: Uses "love" as a general term of address (as in "excuse me, love, but you dropped this". Speaks in different accents at different times - can manage to sound as cultured or as common as she desires. Quirks: When very excited lapses into goblin speech, disappears without explanation periodically Motives: seeing the world and experiencing new things Items of Note: magical neverending water bottle, Cutlass, magical tiara of throwing Languages: goblin, common, halfling Additional Descri...

Harvey

Name: Harvey Dandif Race: Human Occupation: Bartender/bar & inn owner Alignment: Neutral Good Pronouns: he/him Appearance: Tall, well muscled, bald on the top, short brown hair around the edges, prominent mustache that goes to the edge of the mouth, olive skin, brown eyes, a noticeable scar on his right arm, overall friendly countenance Wearing: an off-white, short sleeved shirt, brown breaches, and well worn shoes. Voice: Slightly high pitched, mild Scottish accent on some words. Quirks: Rests his hand on something the players cannot see below the bar when he doesn't have anything to do with them. If anyone causes trouble, he immediately produces a large, ready to shoot crossbow and asks them "Have you considered the consequences of what you are doing there?" Motives: He deeply believes that adventurers make the world a better place overall, and because of this he makes his Bar/Inn a good place for adventurers to stay, and never overcharges them or lies to them. He t...